10. Shop Impact Analysis
Goal: Quantify the value uplift of Shop Users vs. Non-Users.
Shop Users Generate 3.6x More Value
Players who interact with the shop show significantly higher engagement across all monetary metrics compared to non-users. While correlation is not causation, the 273% uplift in NRC suggests strong retention value.
Avg Value per Player (RON)
- Shop Users
- Non-Users
Retention Impact (Churn Rate)
- Shop Users
- Non-Users
Key Insight: Shop users are 57% less likely to churn.
Redemption creates a "lock-in" effect, significantly extending player lifetime value.
First Redemption Funnel (Non-User Conversion)
13,250
Active Players
11,500
Earned Points
-13% Dropoff8,200
Visited Shop
-29% Dropoff6,100
Has Enough Points
-26% Dropoff5,488
First Redemption
-10% DropoffFunnel Analysis: The biggest drop-off occurs at "Visited Shop" (-29%), suggesting low awareness. However, once players have enough points, conversion to redemption is high (90%).
Cohort Definitions
Shop Users
Players who have redeemed at least 1 item from the Loyalty Shop in the selected period.
n = 5,488Non-Users
Active players (placed a wager) who have NOT redeemed any items in the selected period.
n = 7,762Detailed Metric Comparison
| Metric (Avg per Player) | Shop Users | Non-Users | Uplift |
|---|---|---|---|
| Avg Deposits | RON 1250 | RON 450 | +177% |
| Avg Turnover | RON 8500 | RON 2100 | +304% |
| Avg GGR | RON 420 | RON 110 | +281% |
| Avg NGR | RON 310 | RON 85 | +264% |
| Avg NRC | RON 280 | RON 75 | +273% |
| Bonus Awarded | RON 150 | RON 25 | +500% |
| Bonus Redeemed | RON 145 | RON 0 | N/A |
| Churn Rate (30-day) | 12% | 28% | -57% |